CS2 Strength Ratings
Opponent-weighted Elo computed from the last 6 months of professional Counter-Strike 2 matches. Beating a top-rated team moves your rating more than beating a low-ranked one. This is not the official VRS — it's an independent strength metric useful for matchup predictions and tournament simulations.
| # | Team | Elo | W | L | Maps | Win % |
|---|---|---|---|---|---|---|
| 1 | Nuclear TigeRES | 1524 | 2 | 0 | 2 | 100.0% |
| 2 | FURIA | 1512 | 1 | 0 | 1 | 100.0% |
| 3 | Aurora | 1512 | 1 | 0 | 1 | 100.0% |
| 4 | Gentle Mates | 1512 | 1 | 0 | 1 | 100.0% |
| 5 | GenOne | 1512 | 1 | 0 | 1 | 100.0% |
| 6 | INFINITE | 1512 | 1 | 0 | 1 | 100.0% |
| 7 | Phantom | 1512 | 1 | 0 | 1 | 100.0% |
| 8 | Walczaki | 1512 | 1 | 0 | 1 | 100.0% |
| 9 | Nemesis | 1501 | 1 | 1 | 2 | 50.0% |
| 10 | K27 | 1488 | 0 | 1 | 1 | 0.0% |
| 11 | 9z | 1488 | 0 | 1 | 1 | 0.0% |
| 12 | BetBoom | 1488 | 0 | 1 | 1 | 0.0% |
| 13 | KOLESIE | 1488 | 0 | 1 | 1 | 0.0% |
| 14 | HOTU | 1488 | 0 | 1 | 1 | 0.0% |
| 15 | Oxuji | 1488 | 0 | 1 | 1 | 0.0% |
| 16 | JiJieHao | 1488 | 0 | 1 | 1 | 0.0% |
| 17 | TDK | 1476 | 0 | 2 | 2 | 0.0% |
How it works: every team starts at 1500. After each match, points flow from the loser to the winner — but the size of the swing depends on how much of an upset it was. If a 1700-rated team beats a 1300-rated team, the swing is small; if it's the other way around, the swing is large.